there are monsters like this miniboss that is not moving. will the patrolling be added later? also some elite not moving, which makes the instance easier.
also i think if the gate is destroyed two monsters also coming towards you, they are completly missing here. they are spawning right after the gate is destroyed and its should be 1 recondo and 1 assassin balaur lvl 26
Fixed, most of it. Nine monsters that stood still now patrol, the two Pickets and the Runner in your screenshots among them, and the Recruits move around their spot. When the gate is destroyed, a Recondo and a Runner (the assassin) now come out of the courtyard at whoever broke it. Still missing: the patrol of two monsters in your last screenshot. We cannot tell from the picture where it is; if you can post a /loc of where it should walk, we will add it. Live after the next server update.
also the patrol you add with the 1 elite and 4 normal monsters should run faster, they currently move slow. they were running and often lead to an ambush by the group :)
Fixed. The patrol of two by the Fortress Gate is in: a Nochsana Runner and a Recruit now walk the road from below the gate ramp, down past the crossing and back, as on your map. The patrol with the elite now runs its round instead of walking, so it can catch you in the middle of a fight again. On our side that patrol has one elite and three Recruits; if you remember four, tell us. From your second post: the Nochsana Protector now walks back and forth across the front of the artifact platform, the way you drew it; the Recondo by the bridge walks over the bridge, across the central tower and down to the far side of the fort, turns there and comes back; and the Picket near the Aetheric Field Guard walks along the causeway from the road up to the healer and back - the Picket from your last screenshot. Your drawings are what made it possible to place them. Live after the next server update.