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drop rate adjustments

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Currently, 4-dot normal monsters drop the same amount of loot as 2-dot normal monsters, and 2-dot elites drop the same as 4-dot elites. I think it would be good to scale drop rates as follows: 4-dot normal and 1-dot elite at +20%, 2-dot elite and 3-dot elite at +80%, 4-dot elite at +110%, and 5-dot elite + 130%

Additionally, named bosses currently have fairly low drop rates for their specific gear. Could you please set Green gear to at least a 30% drop rate and Blue gear to 20%, taking the monster rank calculation into account? Fabled gear needs to be reviewed as well, but the current drop rate is okay for now.

Finally, boss crafting materials also drop too rarely. For example, key items like Kratia's Scale or Sartemon's Heart should have at least a 33% drop chance.
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for example this mob, i have a chance to get 15% a weapon or 15% a accessoire. it would be great to have it to 30% (here the calculation that its 5 dot normal included) Some of these monsters have high respawn time, and on release you never know it up or not, so it should be more rewarding to get a kill for it
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for lahu as example i have a chance to get the blue weapon 15%, here it would be great to have a 20% chance, also the green items drops only 20%, here 30 % would be good. But here also not the rank should increase it more because it 5dot elite


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i also saw that the blue drop chance is 0.005 and fabled 0.004. it should be better if the blue is increased a little or fabled lowered.

i dropped quite often fabled items, so maybe reduce it to 0.0025%

also godstone currently drops 0.001 % i think it should be lower because the rate is actually quite high for such a very important and rare item
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