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Kromede's trial patrol

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The archer enemy should be patroling here, also, aggroing it does not aggro the enemies behind although they should be well within aggro range
Also, the pet tog only starts patrolling once you go behind the fountain in the garden
Yulina patrols fine, but kiernook does not always, i'm not sure why but sometimes i see him patroling, sometimes he does not, then starts patrolling later, nd sometimes he never does
Fixed. The Dungeon Sentry in the corridor, the pet tog in the garden and Kiernook already had their patrol routes, but the part of the dungeon they stand in only woke up once you came close from the right direction, so depending on the way you came they started late or not at all, and the monsters around them did not react either. Now all of Kromede's Trial wakes up as soon as you enter: everything walks from the start, and the cooks walk together. Kiernook had a second problem: in every Kromede's Trial opened after the first one since a server restart, the two cooks no longer started as a pair - Kiernook appeared under the floor and climbed slowly back to his route, which is why he sometimes started much later or not at all. That is fixed too.

About the enemies behind the archer: a monster joins when its aggro circle touches the one you attack, measured where that one is at the moment you hit it. While the Dungeon Sentry stands at the bottom of its corridor next to the Watchdog Tog and the Dungeon Guard, hitting it brings both. Once it has walked a few metres up the corridor on its patrol they are out of reach, so it fights alone, apart from the guard standing halfway along the corridor when it passes him. Live after the next server update.
Pulila

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