many monsters need to auto attack 5-6 times to finally use one of the skills, also often the monsters dMany monsters need to auto-attack 5–6 times before finally using a skill. Because of this, they often die before using one or get interrupted/canceled mid-cast. Is it possible to change skill usage so monsters use a skill after a random number of auto-attacks (for example, every 3–6 attacks), but also they don't spam them? It's really difficult to report or remember every single monster and its skills individually.
In addition, I noticed monsters occasionally use anti-flight skills on players who are grounded—skills that should only trigger while the player is flying. One debuff I received was supposed to drain flight time over time, but my flight time wasn't affected at all. It would be great if these skills were restricted to flying players and worked as intended.
Now that monster auto-attack damage has been reduced, having their skills and cast logic function correctly is very important.
I'm just worried that making a global change to all monsters might not solve the problem and could actually be counterproductive. I can test all the monsters and try to find the best way for them to use their skills, but it's a lot of work.
In addition, I noticed monsters occasionally use anti-flight skills on players who are grounded—skills that should only trigger while the player is flying. One debuff I received was supposed to drain flight time over time, but my flight time wasn't affected at all. It would be great if these skills were restricted to flying players and worked as intended.
Now that monster auto-attack damage has been reduced, having their skills and cast logic function correctly is very important.
I'm just worried that making a global change to all monsters might not solve the problem and could actually be counterproductive. I can test all the monsters and try to find the best way for them to use their skills, but it's a lot of work.
Роксаночка