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monster skill usage amount

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many monsters need to auto attack 5-6 times to finally use one of the skills, also often the monsters dMany monsters need to auto-attack 5–6 times before finally using a skill. Because of this, they often die before using one or get interrupted/canceled mid-cast. Is it possible to change skill usage so monsters use a skill after a random number of auto-attacks (for example, every 3–6 attacks), but also they don't spam them? It's really difficult to report or remember every single monster and its skills individually.

In addition, I noticed monsters occasionally use anti-flight skills on players who are grounded—skills that should only trigger while the player is flying. One debuff I received was supposed to drain flight time over time, but my flight time wasn't affected at all. It would be great if these skills were restricted to flying players and worked as intended.

Now that monster auto-attack damage has been reduced, having their skills and cast logic function correctly is very important.

I'm just worried that making a global change to all monsters might not solve the problem and could actually be counterproductive. I can test all the monsters and try to find the best way for them to use their skills, but it's a lot of work.
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Fixed. Monsters now decide when to use a skill by counting their own attacks. A monster uses its first skill after 1 or 2 normal attacks, then one skill every 3 to 6 attacks (spellcasters every 2 to 4). There is always at least 6 seconds between two skills, so they cannot spam them, and no monster waits longer than it did before. We tested about 220 normal and elite monsters of every level. Before, they attacked 3-4 times before their first skill and about 5 times between skills; now 1-2 times before the first and 4 between, which is about 20% more skills per minute. Bosses are not changed.

About the anti-flight skills: Cut Wings, Clip Wings, Burn Wings and similar were already only used on flying players. The ones you saw (Bleeding Wing, Abnormal Air Current, Wing Smash, Pluck Wing Feather and Wing Nerve Poison, mostly from the Balaur in the Abyss) can be used on the ground in the original game, but their flight effect only works on a flying target. That is why your flight time did not drop while you were on the ground. Monsters now use these skills only when you are flying or gliding, and attack normally otherwise. When you are flying the flight drain works: Wing Nerve Poison takes half of your flight time every 5 seconds. Damage spells that also drain flight time, like the Abyss mages' Fireball, are still used at players on the ground as before.

Live after the next server update.
Pulila
currently if i fly and range attack the monster, it takes too long that they finally use their skill which drains the flight time or damage me at all. its for ranged classes a massive adventage currently. can you change that the monster uses instantly the flight only skill if they detect that the player is flying? Also that they use this skill more than oce every 6 seconds.
In addition, the monster should use it in range, and not when its directly standing under me. Currently i can kill the mobs while flying and not getting any damage because they die before they use their skill
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