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Underground arena
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This also happens in every door of Kromede's trial
Fixed. An opened cage in the Triniel Underground Arena no longer blocks your spells: the server kept the closed door in place for line of sight even after it opened. The same was true of many doors of that kind in the game.
Thank you, Cara, you were right: in Kromede's Trial every door went on blocking spells after you opened it: the key doors in the temple vault and the dungeons, the bookcase doors and the cell doors. Three doorways that look open (the manor entrance, the upper library door to the Forbidden Books Repository and the torture chamber door) blocked spells the whole time. The Sealed Stone Door also kept blocking spells after you broke it. Open doors, those doorways and the broken stone door now all let spells through. Once the Sealed Stone Door is broken, monsters can now walk through the gap it leaves too, not only your spells; while it stands it still blocks them. The same now applies to other things you destroy: spider webs, wooden prisons, Balaur barricades, the Dredgion generators and similar objects. We also found more doorways like the Kromede ones, which the game shows as open but the server treated as closed. They now let spells and monsters through, as they should. The most noticeable are the two gates to the inner area of Indratu Fortress and a passage in Brusthonin. Live after the next server update.
Thank you, Cara, you were right: in Kromede's Trial every door went on blocking spells after you opened it: the key doors in the temple vault and the dungeons, the bookcase doors and the cell doors. Three doorways that look open (the manor entrance, the upper library door to the Forbidden Books Repository and the torture chamber door) blocked spells the whole time. The Sealed Stone Door also kept blocking spells after you broke it. Open doors, those doorways and the broken stone door now all let spells through. Once the Sealed Stone Door is broken, monsters can now walk through the gap it leaves too, not only your spells; while it stands it still blocks them. The same now applies to other things you destroy: spider webs, wooden prisons, Balaur barricades, the Dredgion generators and similar objects. We also found more doorways like the Kromede ones, which the game shows as open but the server treated as closed. They now let spells and monsters through, as they should. The most noticeable are the two gates to the inner area of Indratu Fortress and a passage in Brusthonin. Live after the next server update.
Pulila
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