Some players are concerned about the Premium account benefits, specifically the +20% boost to EXP and drop rates. They feel this gives paying players too large an advantage over non-paying players.
The same concern applies to the amulets—a 100% boost feels far too strong and shouldn't be available at all. A smaller boost, like 20%, might be acceptable, but definitely not right at server launch.
How can we make the Premium system fair for everyone? Could we add more ways to earn Tolls for free, such as voting rewards or an in-game Kinah-to-Toll exchange? Alternatively, we could delay the release of Premium at launch or give everyone a free week of Premium when the server opens.
Voting on cooldown should grant over 600 tolls per month.
100% amultes will be removed, we will add 20-30% amulets later after launch.
Premium will be disabled at launch.
I will think on some kinah to toll exchange.
Discord - aryanqq
Discord user ID - 174816427931336704
Do not trust scammers who pretend to be me! Support
I was thinking, fairly often critique of "oldschool" Aion was how long traveling took. At the same time, drop rate in Premium could be seen by some as pay to win (its nowhere near P2W as in F2P games where they do +50 or +100% so it would not face heavy criticism but some still might be not too pleased).
So why not combine the two things if its possible (no idea how doable it is on the "dev/admin" side of Aion):
Add movement speed +10%
Lower drop rate to +10%
That way, you move the Premium from a "could be seen as borderline P2W" more into "Quality of Life" territory.
Alternatively, to maintain (or improve) the ability to make money to fund the servers, add another Premium type (probably bit cheaper as its way less impactful) that has Quality of Life related buffs, like 10% Movement Speed, 5% Flight Speed, 5% Flight Time, 10% Flight Time Recovery Speed, 25% Gathering Speed (NOT higher success rate, just gather speed)
Or doing away with Drop Rate in Premium completely and have it purely as quality of life buff. XP rate, gather speed and the various mobility related buffs. Things that dont affect balance and player power, but makes it more enjoyable to have it. If its possible, also limit the mobility buffs to Out-Of-Combat so they cant be abused in PvP.
PS: I have no idea how much of it is actually doable server/AION-side as buffs, just throwing out ideas. Use, ignore, adapt or combine them as you see fit :-)
Thanks for your idea. if there is no premium at beginning is very good and people can have access to toll for free while voting or kinah to toll transfer. if the server is already a few weeks old, the leveling speed does not matter too much anyway, its just helpful for everyone who wants to join the end game content, but running it from the start is a unfair bonus. The drop rates is a small bonus yes, but until then people have chances to get premium for free anyway. In group (for instances, the drop rate is not 20% for every member, it splits up. if only 1 of 6 has the premium, the drop is increased only by ~3%)
The bonus movement speed is not good because it makes the pvp very unbalanced. ranged classes have more problems to kite and its even a more unfair fight if someone has premium and someone not. Same also for flight speed. making it only work out of combat will be also problematic. a chanter can run down you even better and picks you, or temp is lure you even both are not in combat. or you accidently aggro a mob and lose the buff even
Currently, shop items are tradable. Will they become untradable at launch? Otherwise, players could gain an unfair advantage by selling them on the broker. It would be better if they were strictly account-bound.
In addition, the first page of the shop features Premium. It might be better to add a note next to '30 Days Premium' stating something like 'Available later, not directly at launch'.
Also, could you remove the EXP amulet for now if the 100% version isn't available anyway? As for the Administration Boons, it would be great if only the 1-hour version were sold in the shop. That way, players have to use them manually and anticipate when they might die, which feels much better than having 15 days of free deaths.
The Administration Boons 15 days is just the item availability before it expires; you will still have to use it every hour to keep it active.
I will remove the premium and exp amulets from the public shop.
For skins, I am not sure what we will do; a lot of work has to be done to make them untradable. We will see before launch.
Discord - aryanqq
Discord user ID - 174816427931336704
Do not trust scammers who pretend to be me! Support
maybe offer just a few skins at first, and have more week after week or for special events etc. then you dont need to make them all untradeable at once :)