Can you please check that the success and failure chances are correct? Same level gathering seem often fail, and higher is most likely 100% success. For example if I'm 100p and I collect titanium I often fail but if I'm 103 it never fail and is success. Expert quest will be maybe problematic with this setup. Same with balaur crafting and heart for miragent fenris quest if the same level craft is 70% fail
Checked. At the same skill as the node or the recipe you fail about a quarter of the time, and it drops fast: about 9% at three points above and almost never from six points up, which is what you saw at 100 and 103. The guides from the original game give about a third at the same level and 15-22% at three points above, so ours is a little kinder, not harsher. For the Hot Heart of Magic, crafting it at 455-460 instead of 449, as the old wiki also advises, removes most of the failures.
It should stop at 449, as on the official 1.9 servers, but here the crafting trainer sold the step to 450 and you could go on to 499. That is closed now: the trainer stops at 449 (Expert), and vendors and monsters no longer hand out designs above 449. If you already went past 449, you keep your level. Live after the next server update.
33% fail for same level gathering is still a bit problematic and it should be lower. Aethertapping with this setup is really painful to level up. sometimes there is not many alternatives if i reach 300p and only can collect the 275p to have a good rate to level up. but then i would need to collect 100+ another to finally reach the 303p. also like i said the hot heart of magic is hard to craft. its a 449 design. it fails to 33%, then i need a proc chance for it, its another 33%, then it can fail again. another 33%. then i need around 8 attemps. its 800 balaur blood...
same also for expert quest.
maybe lower the same gathering fail chance to 25% but instead on every higher level the fail chance only reduce by 2-3%, so then 10 levels over the gather level you have 0 fail chance, which should be correct