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spirit master spirits movement

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Bug category: Spirit / NPC / Spiritmaster
Player: Valera
Location: Altgard
Bug description: almost everytime i jump off cliff gliding , spirit is stuck at place , also when i jump over a fence or a log it`s happen the same, spirit stay at place until i move around and almost touch it so he can follow me again.
edit : also it seems they have problem crossing the bridges as well.
Fixed. A spirit that gets stuck behind a fence, a log or a bridge, or after you glide, now catches up with you after about 3 seconds. Live after the next server update.
Pulila
for better documentation :)

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Роксаночка
Fixed, the second round. The game moves your spirit in a straight line towards you, so it still walks into logs and off bridges, and the server cannot change that. What changed is how quickly the server notices. If your spirit is 5 metres or more behind you and has not come any closer for about a second and a half, it is brought back behind you, on the spot you just walked over: past the log, or back up on the bridge. Before, it had to stand completely still for 3 seconds with you 10 metres away, so a spirit pushing against a log or wandering under a bridge was never caught. Your spirit is left alone while it is fighting or simply following you. Thanks for the detailed testing. Live after the next server update.
Pulila
there is still the issue, i saw on Valeras screen:


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Gliding / Mountain Jumps: Spirits often fail to follow the player when jumping off mountains or gliding down.

Obstacles & Height Differences: Spirits frequently get stuck on elongated obstacles, narrow geometry, or sharp elevation changes (such as bridges).

Pathfinding & NavMesh: Overall, this seems to be a NavMesh/pathfinding issue. The target-finding behavior is inconsistent, leading to weird or inefficient paths.
Роксаночка
Fixed properly this time, and thank you for the screenshots: they showed the real problem. Since the first fix the server had been moving your spirit back to you, but in a way your own game ignores, so other players saw it jump and you did not. It now uses the move your game does take. Also: a spirit a few metres away but on another level (up on a walkway or a cliff) now counts as left behind; it comes back about 1.5 seconds after you land from a jump or a glide; it lands beside you on your level, not back where it got stuck; and it is not pulled back while it is fighting, going for a monster you sent it at, or resting. Live after the next server update.
Pulila
Valera said its working fine now. fixed and you can close this :)
Роксаночка
Fixed, and confirmed in game. Thank you, and thanks to Valera for testing it. Closing this one.
Pulila

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